Released on Armor Games in 2007 under the developer name Krin, Sonny cast its title character as a soldier reanimated after death, fighting through a decaying afterlife alongside a small squad of fellow undead in a turn-based combat system built around customizable equipment loadouts and a distinctly darker tone than most Flash RPGs of the period attempted.
A Tone Built on Gallows Humor
Sonny leaned into its bleak premise rather than softening it, delivering flavor text, load-screen tips, and character dialogue steeped in gallows humor that treated undeath as a grim inconvenience rather than a horror-movie premise, giving the game a distinct personality that set it apart from the more straightforwardly heroic RPGs filling other portals.
A Sequel That Expanded Everything
Sonny 2, released the following year, kept the same undead-squad premise but expanded nearly every system â more equipment slots, deeper augment customization, and a longer campaign â and is frequently cited by Armor Games' own community as one of the best original RPGs the portal ever hosted.
Between its distinct tone and its willingness to keep expanding its combat systems installment after installment, Sonny became one of the clearest examples of Armor Games cultivating a signature original franchise rather than relying on borrowed genre conventions.