Released on Kongregate on February 25, 2010, by developers credited as AddisonR and Juice-Tin, Raze delivered a straightforward pitch executed with unusual polish: a side-scrolling platform shooter pitting humans, aliens, robots, and zombies against each other across a full campaign structure, at a level of production most Kongregate shooters didn't attempt.

Two Campaigns, One Battlefield

Rather than a single linear story, Raze split its content into a human campaign and an alien campaign, the second unlocked only after finishing the first — effectively doubling the game's length and letting players replay the same conflict from the opposing side, weapon loadouts and all.

Built for Kongregate's Achievement Economy

Raze leaned fully into Kongregate's badge system, structuring unlockable weapons and difficulty tiers around the site's point-and-achievement infrastructure in a way that kept the game near the top of Kongregate's most-played lists well after launch. Its success led directly to Raze 2 and Raze 3, expanding the same core shooter into a proper trilogy.

Raze's two-sided campaign structure and its tight fit with Kongregate's achievement system turned a fairly conventional shooter premise into one of the site's most durable, most-replayed franchises.

Long after Flash's discontinuation in January 2021, Raze and its sequels remain playable through preservation projects like BlueMaxima's Flashpoint — one of the more complete shooter trilogies the format ever produced.