Beginning as a short, ultraviolent stick-figure animation uploaded to Newgrounds in 2002 by creator Matt "Krinkels" Jolly, Madness Combat followed its recurring antagonist Hank against endless waves of grinning, gun-toting adversaries. What started as a single animation quickly grew into a sprawling episodic saga, and eventually into a series of Flash games that let players fight through its stylized violence themselves.
An Animation That Became a Universe
Successive episodes expanded a threadbare premise — a nameless protagonist mowing down identical enemies — into a genuinely elaborate continuity, complete with recurring characters, an ongoing mythology involving the mysterious "Auditors," and a visual style built entirely from simple black-and-white stick figures animated with remarkable fluidity and comic timing.
From Animation to Playable Game
The series' popularity on Newgrounds eventually spawned dedicated Flash games that translated the animation's frantic gunplay into side-scrolling action for players to control directly, cementing Madness Combat as one of the rare Newgrounds properties to succeed as both a passive animation series and an interactive game.
Two decades on, Krinkels was still releasing new Madness Combat installments, making it one of the longest-running continuously updated series to come out of Newgrounds' original animation boom.